Dark Sun: Shattered Lands
+2 Con, +1 Str, -1 Dex, -2 Cha
- Stability: +10 bonus to Discipline skill.
- Hardiness vs Spells: +2 save bonus vs Spells
- Hardiness vs Poison: +2 save bonus vs Poison
- Weapon Proficiencies: Simple, Martial, Exotic(Dwarven Waraxe)
- Armor Proficiencies: Light and Medium
- Favored Class: Fighter
- Restrictions: Cannot use Arcane Magic; includes scrolls, potions, wands, staves or rods. Cannot take the Wizard class.
Dwarves are short but extremely powerful. Athasian dwarves average 4’/2 to 5 feet in height and tend to have a very large muscle mass-a full grown dwarf weighs in the neighborhood of 200 pounds.
Lives of hard work in the hot sun leave them with a rich tan and rugged, calloused hands and feet. Dwarves can live up to 250 years.
A dwarf’s chief love is toil. A dwarf is never happier than when there is a cause to work or fight for, something he can approach with stoic singlemindedness for weeks, months, years, or even decades at a time.
Once a dwarf’s mind is committed to a certain task, he’ll only set it aside after a great deal of grumbling and coercion. The fulfillment he achieves upon completion of a lengthy, difficult task is what he strives for.
The task to which a dwarf is presently committed is referred to as his focus. A dwarf’s focus must be a feat requiring at least one week to complete.
Shorter term goals cannot be considered a focus. Actually, a dwarf’s commitment to his focus is based in his physiology-those who complete their lives before they complete their focus live out their afterlives as banshees in the wastes, haunting their unfinished works!
By nature, dwarves are nonmagical and never use magical spells.
This restriction does not apply to cleric or Templar spells.
An Athasian dwarf takes notice of other beings based upon his focus. If the other being is also actively committed to the dwarf’s focus, the dwarf will consider him a sensible and dependable companion.
If, however, the other being is vehemently opposed to the dwarf’s focus, the two will be irrevocably at odds until one or the other is dead. There is very little room for compromise in the mind of a dwarf.