Dark Sun: Shattered Lands
- Natural Armor +4
- Immunity to Sleep
- +2 Saves vs Enchantment
- Deflect Arrow Feat
- Exotic Weapon Proficiency
- Improved Unarmed Strike
- Multi-Arm: (Weapon Finesse, Ambidexterity, Two-Weapon Fighting)
- Base Speed: +20% faster than human.
- Naturally Psionic: Starts with +1 Power Point Reserve and counts as a psionic creature
- Leap: +5 Bonus to Jump checks
- Favored Class: Thri-kreen
- Requirements: Must take two levels of the Thri-Kreen Racial Class during Character Creation.
- Restrictions: Cannot wear items made for demihumans. This restricts the use of armor, clothing, girdles, belts, gloves, boots, cloaks, and rings.
Hulking insect-men standing as tall as 7 feet at the shoulder, the thri-kreen are the least human of the player character races.
Their survivability in the wilderness, combined with their cunning and intellect, have made the mantis warriors (as they are known to some races) the undisputed masters across large tracts of the Athasian wastes.
The individual thri-kreen is a six-limbed creature with a tough, sandy-yellow exoskeleton. Its hind legs are the most powerful, used for walking, running, and leaping. The four forward limbs each have a hand with three fingers and an opposable thumb.
A thri-kreen’s exoskeleton is extremely hard, and gives the creature a base armor class of 12.
A thri-kreen’s head has two large eyes, two antennae, and a small-but-powerful jaw.
The jaws work from side to side and have several small extensions that grab and manipulate food while it is being eaten.
The eyes are jet black and multi-faceted, separated to either side of the head. The antennae are all but vestigial, serving only to help maneuver through brush and grasslands in the darkness.
Thri-kreen have no need of sleep. Thri-kreen characters can remain active through the day and night.
Thri-kreen make and use a variety of weapons.
Chief among them are the gytha, a polearm with wicked blades at either end, and the chatkcha, a crystalline throwing wedge.
They also fashion many forms of clothing, but never wear armor.
Thri-kreen can use most magical items such as wands, rods, staves, weapons, shields, and most miscellaneous magic.
Those items, however, designed to be worn by demihumans, such as rings, girdles, armor, and cloaks, will not function for a thri-kreen because he simply cannot put them on.
Unless otherwise stated, magical items are designed for use by demihumans.
The pack is the single unit of organization among the thri-kreen, generally having 2-24 individuals.
The pack is always on the hunt, never idle there are no permanent thri-kreen communities. The so called thri-kreen nations are, in fact, not organized as such, nor are they thought of as nations by the mantis warriors.
The nations are human conventions to delineate on maps where the thri-kreen thrive and dominate.
Thri-kreen are carnivores and the pack is constantly on the hunt for food.
They consider the other player character races as potential food stock, but only prey on other intelligent creatures in times of desperation. The mantis warriors have a well-known taste for elves, which keeps both races at an uneasy peace when they are forced to cooperate.
Roleplaying: A thri-kreen’s obsession is the hunt.
Thri-kreen are skilled and wise hunters-skilled enough to bring down the animals they need, wise enough to move on before they completely deplete an area of prey.
From birth, all thri-kreen are involved in the hunt the young are concerned with preparation and preservation of hunted food, elders are hunters.
There are no distinctions between male and female thri-kreen in their pack society.
To outsiders, thri-kreen sometimes seem overly preoccupied with gathering food, hunting, and maintaining stocks of travel food.
Since they do not sleep, thri-kreen often hunt through the night while other races they are working with are needlessly lying around.
Their pack intelligence also makes them protective of their clutch-mates.
To a thri-kreen, his clutch or pack includes whoever he is with at the time of danger. It is instinctive for a thri-kreen to leap into battle to protect those he is with, regardless of personal danger.